The Cleric's Domain is what actually determines their role in the party, and although every version of the Cleric has access to healing spells, they are by no means limited to that role. RELATED: Ways How To Make An Overpowered Cleric In Dungeons And Dragons While other classes usually have to wait at least until level 3 to choose their Background, Pact, or Circle, the Cleric is committed to a domain from the moment they step from the character creation sheet and into their adventure. This is embodied by the variety of Domains that a cleric can choose.
In fact, they're one of the game's most versatile classes and work great as a multi-class option that takes on damage and defense in addition to having access to some handy spells. In practice, Clerics can do all sorts of things outside of simple healing. Clerics are stereotyped as healers in Dungeons & Dragons, and often they don't get a chance to be anything more.